Bentley LumenRT for NVIDIA Omniverse Help

Translucency

SettingDescription
Translucency Enables translucency for specular transmissive surfaces such as glass
Max Refraction Bounces Maximum number of refraction bounces
Secondary Bounce Roughness Cutoff Control when we trace reflection rays from refraction bounces based on how much the reflection contribution will be noticed
Enable Fractional Cutout Opacity Enable fractional values of cutout opacity (between 0 and 1) to be used to denote 'presence' or 'coverage' of a surface, resulting in a translucency-like effect similar to alpha-blending
Enable Depth Correction for DOF When enabled, depth of field takes translucent objects into account